![]() Yours will be slightly different.Īs you can see, I've added some icons and colors to some of the purple text. Other than that it's exactly the same as applying icons or colors to any other line of text. The commands for color and icons will require an extra "\" to work properly. You can edit the purple text in this module, but do not remove the "%s" or quotation marks. The first group of scripts is named modules, under which you will find Volcab at the top of the list. The righthand side shows the actual script. The lefthand side of the script menu shows the module you are presently viewing. Open the script editor found on your toolbar: ![]() You remember everything I told you about how to apply icons and colors, right? Because I'm not going to go over that again in this section. I reccommend testing importing custom icons in a clone of your game in case you accidentaly overwrite the default icon set before figuring out how to apply the custom icons in-app I do however confess that my earlier attempt to do so left me mystified as to how one is supposed to access the imported data. Remeber to click cancel when exiting the icon window or you will have changed the item, skill or state's icon.Īs with colors, it is possible to import a custom icon set or modify the existing one. So the command for adding the icon selected in the example pic would be \Iġ) Go to the icon window (by clicking on any icon in the database)Ģ) Click on the icon you want to display.ģ) Find the index number on the bottom-left of the icon window.Ĥ) Put that index number between the brackets of the \I command. When you are changing the selected icon for an Item, State or Skill in the database (click on any skill, state or item's icon in the database to do this), there is a small box in the bottom-left of the icon window that will tell you the currently selected icon's index number. ![]() The tricky part is determining the correct index number to use to get the icon that you need. You can insert any number between 1 and 623 into the brackets (though many of those slots are vacant by default.) ("I" as in "Icon.") This command inserts icons into the text, such as the ones used for status effects, items or debuffs. The other command I want to show you is \I. The color set can be found on the bottom-right of the window graphic. Bear in mind that altering the window graphic's color set will affect all in-game text colors. The colors are based on your chosen window graphic and it is possible to import a custom window graphic although I could not tell you how to apply that custom graphic to your game. It is possible to import a different set of colors for use in text. Please let me know if you notice anything else wrong. Sorry about fifteen and ninteen they're a little hard to make out.Įach color has its own "feel " it may be useful to take a moment and go through all of them and see which ones you like.Įdit: Updated the picture I had messed up the color for two of them and skipped over number twelve. Not that most people would have noticed the difference, but I have replaced zero with the letter "o" in my examples because steam formatting omits the number zero when bracketed.Here's a list of the colors for reference: In this way, you can highlight the capitalized green while leaving the other two greens (and subsequent lines of text) unaltered. This is actually useful, as it allows you to highlight one or two words while leaving the rest normal. Mouse over any text window to see a list of commands (Note: if you really did just want a "\" type "\\"Putting any number that is not between 1 and 31 in the brackets will reset the color to the default. This would also affect subsequent lines of text ĭo not leave a "\" in the text without an appropriate command following it or it will trigger an error when the conversation comes up. The color will affect any text that comes after it. You can put any number between 1 and 31 in the brackets. Though all of these are useful, My focus is on two of them: \c and \I some will call various bits of game data to be displayed, such as the name of a party member or a number that you've stored in a varriable. ![]() Some of them will change the speed of text display. These commands can be inserted into text to alter it. If you mouse-over any "show text" or "scrolling text" window a tootlip listing several helpful commands will appear.
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